How to Build Products Users Love part 1

Kevin Hale, Founder, Wufoo and Partner, Y Combinator talks about how to build products that users love from the perspective of his startup Wufoo.
Notes
- gap between conversion and churn is growth
- growth in terms of human scale and how we build our product
- the best way to get to $1 billion is focus on the values to acquire that first $1
- wufoo database app with “fisher-price” ui, meaning it was easy to use and attracted wide customer base
- wufoo Y Combinator funded, located in Tampa Bay FL, 10 employees, no office, acquired by SurveyMonkey
- used dating and marriage as model for dealing with customers
- 4m26s # First Impressions
- human beings are relationship manufacturing beings
- pass/fail threshold for first-time interactions so much lower than after long-term relationship
- software first impressions: homepage, landing pages, plans/ pricing, login, signup
- other firsts: first email, account creation, blank/ starting interface, login link, ad link, first support
- 6m56s taken for granted quality (atarimae hinshitsu); enchanting quality (miryokuteki hinshitsu)
- samples: fun login screen, beautiful user guides, etc.
- http://littlebigdetails.com
- John Gottman: insight into personal relationships related to business
- 15m50s Software engineers/ designers are often divorced from the consequences of their actions
- before launch 100% create software
- after launch crap gets added: customer support, fix crap, business crap, hiring crap, crap
- 15m50s SDD (support driven development) inject software development with responsibility, accountability, humility
- 17m10s SDD = make everyone do customer support
- 17m30s # 1 support responsible developers and designers Give the Best Support
- the four horsemen (reasons we break up with each other): criticism, contempt, defensiveness, stonewalling
- Joe Gebbia of airbnb also doing phone support all the time
- asking user’s emotional state made for nicer customers
- 23m05s # 2 support responsible developers and designers Create Better Software
- direct exposure to users to get better software (not reports or graphs), minimum every 6 weeks, at least 2 hours
- knowledge gap: distance between target amount of knowledge required to use software and user’s current knowledge level
- 25m48s when everyone responsible for support every week… growth
- 27m08s Relationship Atrophy
- blogs and newletters for user benefits but only small portion using them, instead…
- since you’ve been gone: wufoo alerts to show new features timeline since last time user was logged on
- wufoo made everyone say thank you with hand-written thank you cards
- 31m41s Discipline of Market Leaders 1. best price, 2. best product, 3. best overall solution (customer intimate)
- best overall solution – almost no money, little bit of humility and manners
- 33m00s Q&A
- what if you have customers with differing preferences: start 1 at a time with most passionate users
- balance focus on product and getting customers: make really interesting product
- how to make product decision and communicate with team: see what users ask for and figure out why then build quickly to test change
- king for a day: once a year a random engineer would get entire company to work on their wish list for 48 hour “hackathon”
- remote working: respect people’s time, 1/2 friday for meetings, 1 day customer support, during week max discussion 15 minutes between employees regarding problem (then bring up on Friday, but typically it would get solved on own)
- remote working takes lots of discipline in a different fashion
- 42m20s how to set up accountability for employees: profit sharing, to do lists – every updates text file with what they plan to do for week, then what they actually did, discuss at meeting if difference
- how do you hire people that can work remotely: hire as contractor on month long project, monitor customer support ability, ask people in interview to write by hand a breakup letter
- something that didn’t work: crunch mode contest
Additional Reading
- Your App Makes Me Fat by Kathy Sierra
- What Makes a Design Intuitive by Jared Spool
- Creative mornings with Ben Chestnut; (user-provided transcript)
- What Makes Marriages Work by John Gottman, Nan Silver
- BJ Fogg’s Behavior Model
- Customer Intimacy and Other Value Disciplines, Harvard Business Review
- The Sanctity of Marriage, This American Life
- Creating Passionate Users
- Transcript
Series
- Next: Doing Things That Don’t Scale; PR; How to get Started
- Previous: Growth Techniques for Startups
- About Series: How to Start a Startup
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